Cremi Studio
The music-video pipeline end to end: song in, analysis, concept, storyboard, final cut.
Studio turns a finished song into a music video. You stay in control at every stage — the track is analysed first, you choose the visual direction, and every shot is generated as a still image before it is animated. Credits are spent at several points along the way, not just at the final render, and Studio tells you the cost before each one.
Step by step
- Open Create Music Videos and click Create New on the Studio tab.
- Add your song — upload an audio file, paste a link from YouTube or SoundCloud (Cremi converts it to MP3), or start from one of the sample songs.
- Write the prompt — describe the vision you have, or paste a scene-by-scene script. Leaving it blank is fine: the defaults are already tuned.
- Add characters — upload your own photo, create an AI character, or carry on without one. If you upload, give the character a name and a role such as Main Character.
- Choose a visual style — Realistic, 3D Animation, 2D Animation or Anime — and set the Lyrics Control and Music Control sliders. Output quality and aspect ratio live under ADVANCED.
- Press Start Analysis. Cremi listens to the track for its structure, emotional flow and mood, and detects the lyrics — edit them here if anything came through wrong.
- Pick a concept. Cremi proposes three visual directions from the analysis; take the closest one, or chat with the AI Director to shift the mood or explore a different direction.
- Storyboard — Cremi breaks the song into scenes and plans every shot, including lighting, effects and transitions, then generates a still image for each one before animating it. Use Regenerate image on any shot that misses, adjusting its prompt first.
- Review the clips scene by scene and regenerate anything that is not right — Spotlight view gives you a cleaner, focused workspace. When everything looks good, render the final video, or use Download Scenes for a zip of every scene separately.
Tips and gotchas
- Open the Project panel in the top right to see every asset and export from the run, and to keep an eye on your credit usage.
- Fix images before generating video. Animating a shot costs far more than regenerating its still, so problems caught at the storyboard stage are the cheapest ones to fix.
- Regenerate after edits. If you change a shot once its video exists, Cremi flags 'Edits not in current video — regenerate' — the old render is still showing until you rebuild it.
- Occasionally a model refuses a scene because of the music. Cremi offers to generate that scene without music sync at a discount — the result is lower quality, and the refusal is the model's decision, not something support can override.
- A run has its own budget cap. If you hit it, Studio says so — and adding credits will not lift it, so start a new run or contact support.